|
Inspiration: Where Does It Come From?
By ARTHUR LUBOW
aymond
Loewy, the industrial designer, once said that ''simplicity is the
deciding factor in the aesthetic equation.'' So, in the spirit of good
design, let's begin with a radical simplification. Artists are
influenced primarily by other artists, which means that standard art
history can sound like a baseball broadcast of an infield play:
Velazquez to Goya to Picasso. And designers? To be sure, they are aware
of the products of other designers, but their attention is not so
narrowly focused. When, near the end of his life, Isamu Noguchi, who
straddled the boundary between art and design, created a sculpture
garden in Costa Mesa, Calif., he was unquestionably recalling the
manipulations of space and perspective in the Zen gardens of Kyoto and
the geometric sculptures in the observatory in Jaipur. At the same
time, he was thinking of the ways in which the sets he designed as a
young man for theatrical stages had, through clever lighting and
placement, made a constricted space seem vast. And he was acutely
conscious of the function of this sculpture garden in Orange County as
the centerpiece of a commercial real-estate development.
Ever
since the Romantics, we have thought of artists as following their
muses and of designers as chasing the market. An artist preoccupied
with sales will risk being written off as a mercenary, while a designer
neglectful of his audience will soon be out of work. In reality,
designers and artists aren't separated by so sharp a line. When a
designer sets out to improve an existing product, or to create a
product that fills a newly perceived (or fabricated) need, she does not
usually call in a focus group. She thinks, she tinkers, she reassesses
-- much like an artist. Indeed, rather than thinking of a designer as a
kind of artist, it might be better to regard the artist as a designer
manque. For, as Loewy said, the designer ''ought to have a background
in both engineering and art history'' and ''to be open to an
extraordinarily broad range of influences.'' The designer ought to be
an artist, and more. The greatest artists of the Italian Renaissance --
Leonardo, Michelangelo, Raphael, Piero della Francesca -- were also
engineers, architects, mathematicians, inventors. In short, they were
designers.
Maybe it comes down to a difference in ideals. While art
aspires to be pure, design is a cheerful mongrel. Asked to name his
creative influences, Loewy listed Seurat, Nureyev, Conan Doyle,
Picasso, Escoffier. . . . The honor roll went on and on; yet,
strangely, few on it would have called himself or herself a
''designer.'' The common link? Whether depicting a sunlit landscape in
a painting or suspending a balletic leap in midair, each of Loewy's
heroes confronted a problem by methodically constructing a beautiful
and new solution.
ow inspiration
comes to the designer is the theme of this issue. Because design stands
at the intersection of artistry, engineering and commerce, ideas can
blow in from many directions. In the pages immediately following, the
design firm KarlssonWilker maps out the impure conception of seven very
different products. The New Zealand businessman who designed the Aquada
car-boat was annoyed by the inconvenience of dragging his boat to the
harbor by tractor and trailer. He developed an amphibious vehicle that
moved easily enough through the water but lumbered on land -- until he
stumbled upon an ingenious form of retractable wheels. The creators of
the dripless popsicle were faced with a more widespread but equally
irritating problem: what happens to clothing when you combine children
and ice cream? In each case, the designer searched for an engineering
fix to a functional impasse.
Very often, the designer is required simply to come up with a
beautiful form. Or not so simply. The directors of Selfridges, an
upmarket British department store, commissioned the firm Future Systems
to concoct a visually arresting building for its branch in a new
shopping center in the heart of Birmingham, England. The silver-scaled
behemoth that the architects constructed looms like a dragon over the
otherwise unremarkable development. This is design that calls attention
to itself and signals a break with the past. ''We wanted to do
something that had an incredible impact and made a big statement,'' the
marketing director of Selfridges told The Daily Telegraph. With its
sinuous, billowing shape and its 15,000 aluminum discs mounted on a
background of Yves Klein blue, the department store is intended to
evoke the cry ''What in the world is that?''
The creators of the new $20 bill, on the other hand, hoped to
reassure, not bewilder or astonish. The designers aimed to give the
bill a more modern look and, even more important, to thwart
counterfeiters. So they freed Andrew Jackson's portrait from its musty
oval frame and introduced hard-to-duplicate color-shifting inks. But
they had to work within parameters that conserved a continuity with the
past. ''Recognizability in the new design is key,'' says Tom Ferguson,
director of the United States Bureau of Printing and Engraving. If
people said, ''What in the world is that?'' the new banknote would be a
failure. The difference between the challenges set for the design teams
at Selfridges and the U.S. Treasury is one that marketers know well:
whether to create something brand-new or to clean up a familiar brand.
Either way, struck forte or pianissimo, novelty is the
designer's main note. The most impressive designs are those that seem
naturally right, unimprovable, inevitable. Using Loewy's criterion, you
would be hard pressed to find a product more simple than the carrot. At
least to an American, orangeness and carrotness seem inextricably
linked. Not so. Two thousand years ago in Egypt, the carrot, it seems,
was purple. In Rome, back when Rome ruled the world, the carrot was an
imperial purple or a chaste white. By the 16th century, carrots had
been grown in purple, white, yellow, green, red, black -- in almost
every hue but orange. This appears to have rankled the patriotic and
clever Dutch, who, seeking to glorify their reigning House of Orange,
crossbred yellow and red carrots to produce a root that -- thanks to
alpha and beta carotenes -- came up pigmented as desired. As a fringe
benefit, the carotenes are converted by the body to essential vitamin
A, which made the new carrot not only beautiful to its creators but
also healthful to consumers. Through the vagaries of fashion, the
orange carrot conquered the West.
In a world where designers never sleep, flash forward a few
centuries. At the Texas A&M Vegetable and Fruit Improvement Center,
one Leonard M. Pike, a horticulturist with a longstanding interest in
carrots, came up with the notion of designing a variety that would
display his school's colors -- maroon and white. When a visiting cancer
researcher happened to observe that the compound that made the carrot
purple, anthocyanin, appeared to be a powerful anticancer agent, Pike's
emphasis shifted. For seven years, he refined his version of the
ancient carrot to approximate what a contemporary customer would want.
In order for his vegetable to remain recognizably a carrot, he retained
an orange core beneath the maroon surface. Because boiling drains the
purple color, he reworked the carrot's texture until it was as crisp as
an apple and could be savored raw. To maximize the health benefits, he
beefed up the beta carotene to half again what is found in a standard
carrot. In 1998, the new carrot was released as seed. After an
encouraging trial, the purple carrot is now in 150 Sainsbury stores in
Britain. The marketplace will make the final judgment, but as a product
inspired by collegiate chromatic fervor, and then engineered for a
wider, health-conscious audience, Pike's hybrid carrot admirably
illustrates the way inspiration functions in the hybrid world of
design.
Arthur Lubow is a contributing writer for the magazine. Get home delivery of The Times from $2.90/week
|